

Pop-ups, low attacks and thrusting attacks are interchangeably mistaken for each other by the game’s motion recognition system more times than one cares to count.Įven without regards to the badly-coded motion controls, the entire button-based control scheme is cumbersome and makes little sense.

There is also the problem of one motion action being interpreted for another. If there wasn’t an alternate actual button in this game for doing said attacks, it would be impossible to do combos with any character. I do not exaggerate here, it honestly never works. Waving the controller back and forth for standard attacks, for example, never works. More so than any other Wii game to date, MUA’s controls feel sloppy and tacked on furthermore, very few of them seem to have actually been tested under normal gameplay conditions. The one problem is… it doesn’t work all that often. It adds to the game’s immersive properties, and lets us appease the comic book (or licensed movie/cartoon) geek in all of us. Now, I’ll easily say that when all of this works, it works rather well, and it’s a blast. You can land huge punches with Thing by making real clobbering motions, or slash foes with Wolverine by slashing your hand in one direction. To have Captain America throw his (mighty) shield, you do indeed swing your arm in a forward horizontal arc as if you were tossing it yourself. Even better, you can (in theory) perform characters’ special moves onscreen by performing them in real life. Want to launch an enemy into the skies? Flick the Wii Remote up as if you were smacking them yourself. Using them, you can pantomime each character’s specific melee strikes. The main draw of the Wii version of MUA is its motion-sensitive controls. On the Wii, it’s a whole different beast, and not for the better. However, that only stands for the versions of the game that contain traditional, four-face-button-plus-triggers controls. The core gameplay is simple and fun, albeit a bit easier this time due to the health regeneration system that is more generous than in the Legends games. Doom has amassed a team of the Marvel Universe’s most powerful villains, and it’ll take a counter-force of epic proportions to stop them.

You’ll need said legion, too, because Dr. Fortunately, characters are swappable on-the-fly, giving you a true feeling of controlling (and you’ll pardon the geek-tastic pun) a legion of super heroes. Character and team balance is also encouraged-a team of big bruisers isn’t going to help much if you’re fighting a bunch of speedy villains, and some characters’ powers will help only in certain situations. Each hero’s super powers are faithfully recreated in battle, and players are encouraged to use them in inventive ways. The likes of Captain America, Spider-Man and Wolverine join the likes of Blade, Colossus and the Fantastic Four for multiple levels of bad-guy bashing. This time, it’s not just the X-Men who join the fray, but over 20 of Marvel Comics’ most popular (and a few obscure) superheroes. MUA is the latest in the line of X-Men Legends games, which are very shiny dungeon crawlers starring licensed Marvel personas. Marvel Ultimate Alliance for the Nintendo Wii is the worst-case scenario. When the Wii’s controller was announced, and its graphical prowess (or lack thereof) was revealed, many people, quite justifiably, wondered what this would do to games that would, under normal circumstances, be multi-platform releases.
